I sighed and carried on, hoping that the game itself would be fine I was wrong. I booted up the first Ratchet & Clank game and noticed that the sides of the main menu were glitching and stretching across the screen. After all, the game seemed nowhere near as hardware-demanding as Shadow of the Colossus. Like a naive child, I hoped Ratchet & Clank would be different. Extensive troubleshooting didn’t fix this issue, either. Since this is a game about pressing the buttons shown on screen, them not being visible made it difficult to play. When going through PaRappa the Rapper 2, certain models glitched in front of rhythm prompts. In reality, I should’ve pulled out my PS3 instead of enduring the technical issues.Įmulation can also make a game unplayable. I couldn’t find a solution, as the game constantly jumped between so much bloom that the sky was blinding or absolutely no bloom at all. The sky was lacking bloom, and after watching videos of how Shadow of the Colossus originally ran on PS2, I realized this wasn’t how it should be. With all that, my emulation was still poorly reproduced. Nobody quote that in the comments if it’s terrible.The mayhem of PCSX2 settings (Image credit: PCSX2) Some of Sony’s previous PlayStation ports haven’t gone well – The Last of Us Part 1 took months of post-release patches to get in order – but I have a good feeling about Rift Apart. And while I haven’t seen it in action yet, XeGTAO could be a welcome addition for those on lower-end systems. I do think all of this stuff is encouraging: DirectStorage’s loading time cuts and texture streaming improvements show that PC tweaks aren’t just about purely aesthetic, shiny-shiny ray tracing baubles. Then again, DirectStorage 1.2 works on mechanical drives as well as SSDs, so maybe that will help. The lack of a hard SSD requirement in these specs indicates that may have been marketing puffery, though I’ll be interested to see if there’s more of a stretched-out transition when making those interreality jumps on a slower HDD. Those who also follow console gaming news might recall how Ratchet & Clank: Rift Apart acted as an advert for the PS5’s SSD, with developers Insomniac Games suggesting that the game’s instantaneous dimension-hopping mechanics were only possible with the data crunching speed of an NVMe drive.
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